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Ferris Statewide and Online Digital Media Software Engineering

Software Engineering

Break New Ground

The world runs on code. In our online Digital Media Software Engineering program, you will learn how to use that code to solve complex problems, develop groundbreaking software applications, and prepare for a rewarding career in any industry. 

Dive-in from day one at Ferris. Explore the projects that interest you and build a foundation that moves you forward, from programming languages to game-changing emerging tools. Experiment with machine learning and augmented reality. Design a new streaming service from the ground up. Create a killer mobile app. Discover your passion and pursue it.

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Online and Near You

Work on your classes when and where it works for you with the flexibility and convenience of online classes. The online option isn't just traditional classes with an internet spin. It is web-native, built specifically for the online learning environment by our industry expert faculty and course designers.

This program is also available at our Grand Rapids location. With a local crew of staff and faculty, and access to all our main campus has to offer, you will have the support and resources you need each step of the way. Take advantage of our unique partnership with Grand Rapids Community College which allows you to complete your Ferris degree quickly and affordably.

Digital Media and Software Engineering

Ready to get started?

Our advisors are ready to meet with you. Contact our advisors or schedule an appointment now!

Mohamed Abusharkh
(616) 643-5748
[email protected]
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Student Projects

Software Engineering students create professional-caliber projects with a wide variety of applications.

Explore some of their work and think about what you could accomplish as a Ferris student.

  •  Third-Person VR via Drone
    VR-Drone 1

    VR-Drone 2

    Student: Brian Buchan

    Description: Brian developed a technology that uses a drone mounted camera to create a third-person over-the-shoulder perspective in virtual reality. This allows a user to see themselves doing a task within a virtual environment. The potential applications for this project include gaming, education and training, among many others.

    Tools Used: C#, Unity, Android Studio, Oculus Quest

  •  CloudMach

    CloudMach - Java, Python, TensorFlow

    Students: Eric Leyder, Austin Deyoung

    Description: CloudMach utilizes cutting-edge machine learning technology from Google TensorFlow to predict the future demands of cloud computing applications.

    Tools Used: Java, Python, TensorFlow, Cloud Simulators

  •  AutoSim

    AutoSim - Microsoft Azure, C#

    Students: Matthew Klawitter, Brian Buchan, Chris Wilson

    Description: A game-based web simulator that car dealerships can use for teaching automotive concepts and training staff.

    Tools Used: C#, Microsoft Azure, Visual Studio 2019

  •  Internet Music Database


    Internet Music Database


    Student: Christoper Huizenga

    Description: You've probably used IMDb, the Internet Movie Database, to lookup which actor played the villain in your favorite film or TV show. But what if you wanted to know who contributed backing vocals to your new favorite song? That's where Christopher's project, The Internet Music Database, comes in. Christopher is using Node and React to create a crowdsourced web platform that collects all the details about musicians and their work in one place.

    Tools Used: Node.JS, React.JS

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Program Features

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Admission Requirements

To be admitted to the Digital Media Software Engineering program, you must have the following:

New Student Admission Requirements

  • 2.70 High School GPA (on a 4.00 scale)
  • ACT Composite Score of 19

Transfer Student Admission Requirements

  • 2.00 Cumulative GPA (on a 4.00 scale)
  • Minimum of 12 Credits

For additional information or questions, contact an advisor for all of the details.



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