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Reusable Learning Objects (RLOs)


Reusable Learning Objects - often referred to as simply, "Learning Objects" - are self-contained portions of educational content. The concept is to use these portions, or "chunks" of learning to assemble larger educational materials for use in courses. These chucks of learning material are collected in repositories and shared across computer networks, including the Internet. The sharing of these materials is referred to as shared-(or open)content. In this way, faculty are welcome to use others' materials rather than develop all digital or on-line material themselves. Material may be used not only for specific courses, but across disciplines as well.

Reusable Learning Objects (RLOs) are modular, reusable, and retrievable.

Learning Objects, when grouped together, form learning modules.

The modular characteristic means a learning object is self-contained. The learning value is inherent in the object. An object could be a document, a presentation, Java applet, other multimedia, or even a digital image - as long as it provides some educational value. More often than not, it would be more substantial than a single digital image, and may contain mixed media content, such as this tutorial on learning objects found at http://www.eduworks.com/LOTT/tutorial/.

Reusable means other educators may use it and that it can be used for more than one course or discipline. For example, I might use an animation illustrating Photosynthesis, such as in this Flash animation found at Merlot, authored by Dr. John Giannini from St. Olaf College). This object may be useful in a high school or college biology, or botany class.

Retrievable means the learning object needs to be classified, stored in an accessible location, and easily searched for across domains. In order to accomplish this there needs to be an agreed upon classification system, as well as a standard platform. The standard platform accepted by the Learning Technology Standards Committee (LTSC) of the IEEE (Institute of Electrical and Electronics Engineers)is to use Metadata tags within XML (eXtensible Markup Language).

 
Examples:
  • Quizzes
  • Powerpoint Presentations
  • Text Documents (e.g. MSWord/PDF/RTF)
  • Shockwave/Flash objects
  • Audio or Video files
  • Animations
 
Resources:  
Remember to cite the Author of the Material, and the location (URL). You may wish to use this on-line service - Citation Machine to assist with properly citing your Web references.

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